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1.
2nd International Conference on Information Systems and Design, ICID 2021 ; 1539 CCIS:323-335, 2022.
Article in English | Scopus | ID: covidwho-1700951

ABSTRACT

The paper analyzes existing empathy methods and offers new approaches so far as of empathy being an important element for design thinking (a Stanford methodology for creative problem-solving) and companies post-COVID era redesign. It comprises an overview of such methods as: VR Technology, VR Empathy Mirror, Dare Dream World Modeling, Fingers Magic, Cosplay, Scenes, and Role games. The paper takes into account different views on the origin of consciousness: molecular biology, neuroscience, pharmacology, quantum information theory, quantum gravity and etc. Many different hypotheses on the related topics and existing approaches are discussed. The article pays attention to issues related to both the opportunities of practical implementation and the moral aspects, possible consequences of the inventions in empathy like a glance on perspective. One's Experimental basis for each of the approaches is provided. After all, understanding of human thinking/feeling is placed at the heart of the global understanding of all vital processes that surround us. © 2022, Springer Nature Switzerland AG.

2.
2nd International Conference on Information Systems and Design, ICID 2021 ; 1539 CCIS:336-345, 2022.
Article in English | Scopus | ID: covidwho-1700946

ABSTRACT

In the context of widespread digitalization of businesses and academia due to COVID-19, the new effective tool has become necessary to drive innovations. This paper observes the international scientific experiment VRE-IP that tested the hypothesis of the advantages of using virtual reality for teamwork, creativity, and innovation. VRE-IP experiment was based on design thinking methodology and supported SAP innovation process. The analysis of the trends of using virtual reality for educational and business development goals, and VRE-IP experiment revealed that employing virtual reality technology to organize workshops, distant meetings, plenary reports, and other tasks is exceptionally efficient, improves the engagement rate and creativity and contributes to the process of innovative ideas stimulation. The experiment also demonstrated the need for building a hybrid model for teamwork. The combination of traditional teamwork instruments and virtual technologies is proposed as the most sustainable and systematic model for online collaboration at the current stage of technological development. © 2022, Springer Nature Switzerland AG.

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